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Unfortunate_Alpaca

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A member registered Feb 15, 2021

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Also, as a side note, I noticed there's a discord, so I could send you some pictures/videos of bugs I find if you want, (although I don't use discord much so I don't know how it works for the most part, which may be an issue); and while I didn't feel it was necessary to mention the buggy Japanese, if you could tell me what it's meant to say (preferably in characters), that'd be much appreciated.

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To start with, the battle system is broken. One time it began waiting for an enemy to move after it had already died, and another I managed to get the final red slime's health down to (I believe) zero points, but instead of dying it started bouncing around the battlefield; both of which forced me to reset.  

The combat system is quite interesting, but probably needs to be rebalanced. The enemies are too strong; that first battle takes far too long, and would probably be able to pass as a boss fight if you buffed their attack slightly; and due to some other things such as how the rotations currently work (which really bugs me, but I have no idea how to put it across other than just a 'lack of polish,' which isn't very helpful, I know), and the speed (which is fine as it is, but a x2 option would work wonders), it doesn't take long to start getting tedious.

As for something a bit smaller, the text on some skills bugged out (such as the effect text repeating over and over and names/descriptions being too big and overlapping or going out of the box. I can only confirm these for Coco for now, although I might search for more later).

But despite what I've said, it's pretty enjoyable, albeit a bit empty (for now). As much as the battle system frustrated me at some points, it's a cool concept and, with a bit of tweaking, could end up being really fun. A lot the nicknames and skill names gave me a chuckle and I really liked the gacha animation.

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Honestly though, my main issue with the game is that I'm terrible at it.

Edit: I just realised that wack has really negative connotations in some places, so to clarify, where I'm from it just means really strange (but it's much more descriptive), and isn't necessarily a bad thing.

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This is great. The gameplay's fun and the story's absolutely wack (but in a good way). In terms of what I'd change, the sound balance is a bit off, which while you've already addressed, it's definitely a noticeable issue. I'd also change that going off the screen instantly damages you, as it's sometimes hard to tell where one square ends and another begins without a grid, (I took damage to that more than I'd like to admit), so a one block grace area would be nice, but this may not be an issue to everyone and be more on my end. I also found a glitch where I was able to faze through a block without having to break it - I could only pull it off once and was unable to replicate it, so it's not necessarily a big issue, but it's still probably worth pointing out.

I find it quite amusing that the main aim of the game is to save Tetris, but the gameplay mostly consists of destroying the tetrominoes. (This isn't a criticism, by the way, I just thought was funny. That could, however, play into different endings if you decided to do so, although if that'd be too much effort, I understand, as I'd feel the same way).

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It really freaked me out when I found this by accident.

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I'd also say an option to pause during VN scenes and to speed up battle, as well as a few other QOL changes, but those are just little nitpicks that don't take away anything from the game

For this stage of development it's incredibly solid, although a couple of things I would personally suggest to fix would be the dialogue, the character sprites outside of battle (I think even just a black outline would do wonders), and a couple things during battle (skills like forage instantly going, rather than having to choose a target, or fixing how incredibly overpowered Marine is), other than that I don't have any issues with it at the moment. It's incredibly enjoyable and (apart from the issues mentioned earlier), the battle system is really well made and thought out, I'm looking forward to more updates! (No pressure though).